With One-Hole Golf successfully released to the adoring masses, I set about working on my next game which would feature more holes, more features, and more polish. I started very quickly, copying over most of the important bits from the original game but changing some of the layout and making the color scheme something a… Continue reading 6. Fixing Physics
I’ve got to say, the tutorial really inspired me to get to work. I had put it off for a week because I wanted enough time to really sit down and give myself some quality time to learn Construct, but now that I’ve done that I find myself coming back and putting in bits of… Continue reading 5. One Hole Golf (v1.0)
As I mentioned in the last post, one of my favorite things about Construct 3 was the wide variety of tutorials available to total beginners, so I decided the best way to start was tackle one and see how it fit. You can find it here: Beginner’s guide to Construct 3. I went for the… Continue reading 4. Baby’s First Steps
Now that I know I want to create a series of iterative mini-golf games, I’ve got figure out how to go about doing that. Let’s start with the basic considerations I’m bringing with me: I don’t code I mean, I kind of do. To the extent that I learned HTML back in the day on… Continue reading 3. How Will I Make the Game?
There’s a lot of really solid advice out there about making your first game, and I think you can sort of distill that absolute basic advice into a small flowchart: Think about what kind of games you like Shave that idea down to the complexity of pong Do it again because you’re still probably being… Continue reading 2. What Kind of Game Should I Make?
To start, I think, I want to address the “why”. Why am I doing this? The answer goes back a number of years, when I was in my final stretch of college. I decided that for an entire year, I’d watch a documentary every single Sunday, invite friends to join me, write down my thoughts,… Continue reading 1. Why Am I Doing This?
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